- StarCraft AI Competition
- CFP: ICAPS 2010 Workshop on Planning in Games
- CFP: AAMAS 2010 Workshop on Agents for Games and Simulations
- Artists vs. Proceduralists... Fight!
- AIIDE '09
- Moonshot!
- Infinite Mario AI
- AIIDE '09
- FDG (and GDC)
- Real-Time Cameras
- Helios
- Irony can be so ironic
- AIIDE-09 Call for Papers
- Game AI Is Obsolete
- The Long Road to Mordor
- AAAI Library online
- I, too, have also moved on as well
- I've Moved
- Why "AI Accelerators" Will Never Happen
- Fixing Pathfinding Once and For All
- Collaboration
- How to Become a Game AI Developer
- Fairy Magic Explained
- Interviewing AI Developers
- Game AI U?
- Slides and Further Thoughts on Building Better Battles
- What Didja See at GDC?
- Farewell to The Professor
- Mark Haigh-Hutchinson and Real-Time Cameras
- Call for Papers: AIIDE'08
- Thoughts on Industry / Academic collaboration
- Bungie A.I. podcast
- Slow Cooking at The Restaurant
- Congratulations, Jonathan!
- The Restaurant Game v1.9 Universal Binary
- AIIDE '07 - June 6-8
- ICAPS 2007 Workshop on Planning in Games
- It Takes a Village
- The Restaurant is Open for Business, 24-7
- It Takes Two to Tango
- It’s Always 5pm Somewhere
- 1,000 Players Can't Be Wrong
- Stay Tuned...
- Setting Up The Party
- CFP: AIIDE '07 - Stanford University, June 6-8, 2007
- ORTS Competition
- Alex Champandard's Master's thesis
- GDC FEAR slides
- NaturalMotion goes real-time
- Craig Reynolds GDC Session on Crowd/Flock Simulations
- AI, Inner-Life, and the Multiplayer World
- AI Planning for games and characters CFP
- Crowd Densities revisited
- Anticipatory AI and Compelling Characters
- Sandbox
- Gamespot's Best AI of 2005
- Hidden Markov Models
- Presentation Details
- The Year in [Game AI] Review
- Great Expectation-Formations
- A New Beginning...
- Dealing with spam?
- Spot the Irony
- George Lucas really likes us
- Strategies for Innovation
- endorphin
- Radical reconceptions of our notions of story
- Innovating everywhere except where they're looking
- Pathfinding Algorithms & Search Space Representations Demo
- Supreme Commander
- Kool AIIDE
- Well since you're here, Adam...
- Genre-broadening greetings to all
- Greetings from I-90
- And then there were 6 ...
- And Speaking of Interactive Storytelling...
- Stories and Planning
- Game/AI ... Now with Less Gloom!
- Rob's AIIDE Slides
- Useful Middleware
- Hello World
- ... And a big old 'Howdy' from the Lone Star State
- AAIDE05 slides
- Ending the HFSM Tyranny
- First real entry