With so many big names from today's professional game AI community getting involved here, it's an honour to be amongst you guys. However, I kind of feel guilty now for further breaking up the FPS AI coven you've got going! The last two years I've been working closely with that mysterious third person, rendering the player character on screen at all times! Crazy stuff, I know. Rob and I must be nuts.
Quick bio then. An Oxford philosophy background and subsequent wanderings, led eventually to the Evolutionary and Adaptive Systems MSc at the University Of Sussex, UK. This was followed by 1 year at AI middleware business startup Pariveda and then a job at Lionhead Studios. This led to leadership of the village AI team on Microsoft's Fable, and now the lead AI post on Lionhead's mysterious project Dimitri.
Somewhat amusingly, during my time at Pariveda in 2002 I built a demo which modded the AI in Ion Storm's Deus Ex to add group combat tactics and improved spatial reasoning to the human NPCs. This seems odd now as of course Paul was doing this for real at Ion Storm for a while, and Damian is probably the current world expert on spatial reasoning for FPS combat! Perhaps I should summarise my current theoretical interests at this stage, but that'll have to wait. I'm sure further posts will make it fairly clear ;)
Finally, well done Paul for spotting this talk I gave recently - now that's out of the bag, I shall be posting up the slides up here in the near future.