May 08, 2007

ICAPS 2007 Workshop on Planning in Games

Anyone interested in developing AI Planning Systems for games should consider a trip to Rhode Island this September for a workshop at the International Conference on Automated Planning and Scheduling.

Call for Papers: ICAPS 2007 Workshop on Planning in Games
http://www.plg.inf.uc3m.es/icaps-pg2007
Providence, Rhode Island, USA, September 23, 2007

Submission Deadline: June 15, 2007

Workshop Description

The two communities, planning and games, have coexisted for several decades, but have evolved with little interaction between them. While games programs have been engineered for efficiency from the early days, high-performance planners are a relatively recent development.

Both planning and games are important fields of research in the Artificial Intelligence community. A trend in the computer game community, exemplified in initiatives such as the General Game Playing Project and ORTS, has been on playing whole classes of games, and on increasing realism and complexity. This tests the limits of traditional game-tree search approaches. However, the planning community has a lot of experience in dealing with huge search spaces. Furthermore, such games also involve current topics of much current interest in planning, such as: time reasoning, resource management, imperfect information, cost-based planning, etc.

This workshop will discuss all aspects of using planning in the domain of games. Relevant topics include, but are not limited to:

* planning techniques for classical games
* planning in commercial computer games
* integration of planning and game tree search
* representational issues: languages for planning in games
* opportunities for technology transfer between the communities
* competitions
* planning stories and scenarios
* planning and interactive narrative
* integrating planning and affective systems
* planning for NPCs
* dialogue planning
* reasoning about actions and game playing
* plan recognition
* learning plans

Important Dates
Submission Deadline: June 15, 2007
11:59pm PST (Samoa time UTC-11)
Notifications and Technical Program: July 13, 2007
Camera-Ready Paper Submissions: July 31, 2007
Edited Working Notes: August 3, 2007
Workshop Date: September 23, 2007
Submission Procedure

We ask authors to submit technical papers in PDF format. Papers should be formatted in accordance with the AAAI style template and may be at most 8 pages long, including figures and bibliography. Visit the url http://www.aaai.org/Publications/Author/author.php for formatting instructions. Please submit papers via email to submissions-pg2007 in domain lab.inf.uc3m.es

Please note that all submitted papers will be carefully peer-reviewed by multiple reviewers, and that low-quality or off-topic papers will not be accepted. Also note that all workshop participants must register for the main ICAPS-07 conference
Contact Information

Carlos Linares López
Department of Computing Science, 2.2.B09
University Carlos III of Madrid
Avenida de la Universidad, 30
28911 - Leganés (Madrid)
Spain

carlos.linares in domain uc3m.es
+34 91 624 91 12 (office nr)
+34 91 624 91 29 (shared fax, please use a cover page)
Martin Müller
345 Athabasca
Department of Computing Science
University of Alberta
Edmonton, Alberta
Canada

mmueller in domain cs.ualberta.ca
+1 780 492 3703 (office nr)
+1 780 492 1071 (shared fax, please use a cover page)
Program Commitee

* Ruth Aylett, Heriot Watt University, UK
* Michael Buro, University of Alberta, Canada
* Susana Fernández Arregui, University Carlos III of Madrid, Spain
* Michael Genesereth, Stanford University, USA
* Héctor Muñoz Ávila, Lehigh University, USA
* Alexander Nareyek, National University of Singapore
* Dana Nau, University of Maryland, USA
* Jeff Orkin, MIT Media Laboratory, USA
* Michael Thielscher, Dresden University of Technology, Germany

Posted by jorkin at May 8, 2007 05:19 AM