January 17, 2008

Mark Haigh-Hutchinson and Real-Time Cameras

I need to take a moment to discuss the news about my friend and colleague Mark Haigh-Hutchinson.

Mark was not only one of the finest engineers I have ever had the honor and privilege to work with, but one of the most extraordinary human beings I have ever known.

Although the IGN article I linked to above is accurate, it is also incomplete – Mark did much more than the camera systems. If you've ever played Metroid Prime 3: Corruption and wondered who it was that created the player control and Wiimote aiming systems that received so much praise: you’re looking at him.

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I sat next to Mark whenever possible during Retro’s weekly company meetings. I remember that once, during the final weeks of Metroid Prime 3’s development, we got to talking before the meeting started, and he mentioned problems with inflammation. He said, “The doctors did an X-ray, and they say it’s inflammation of the digestive tract, and they’ve prescribed some Nexium for that ... But thankfully, the blood tests ruled out cancer.” His eyes grew wide. He continued: “Cancer! I had no idea it could be something that serious.” If only the blood tests had been correct.

I am thankful to have been able to go to Mark's home and meet with him a week before Christmas. He sat upright in his chair, and in spite of everything he had been through in the hospital and the bit of muscle mass he had lost from his time there, he seemed healthy, and he spoke lucidly, with strength and confidence and a crystal-clear consciousness. We talked about his ordeals, about his upcoming book on real-time game camera systems, about Retro Studios and the Metroid Prime games, about the industry, about movies, about a singer with a lovely voice whose music he found very soothing. He seemed to me to be full of inner strength and calm. Another Retro engineer had given him a copy of Super Mario Galaxy, and I promised him we would play it together when I got back to Austin after Christmas. He could play Mario and I’d help collect star bits for him.

I left his house feeling upbeat, with no doubt that his strength would see him through and I would see him again soon. I wonder if my mind simply refused to admit the possibility that this might be the last time I would see him.

To say that Mark approached the craft of game engineering like a scientist is a comparison that I suspect gives many actual scientists far more credit than they deserve. Mark approached every problem with a deep understanding of the craft and a thorough and meticulous exploration of all the ramifications of every engineering decision. I have never met anyone in my life so willing to explain a problem until it was fully understood, or so able to translate maddeningly complex technical problems into terms that non-engineers could understand. To say that Mark was a rare breed would be inaccurate – Mark was an entirely singular individual. In an industry with more than its share of hacks and charlatans, Mark was the real deal -- an unsung hero who quietly and patiently got the job done and found ways to raise the bar for quality at every single opportunity. He never held anyone to a standard higher than that to which he held himself. His dignity, extraordinary work ethic, passion, professionalism, sense of humor, and genuine human warmth paint a picture I will never be able to explain to those who still see videogames as childish pursuits created by childish individuals.

Mark was also working on a book titled “Real-Time Cameras,” which was very close to completion. I am thankful for having been able to read a few chapters last year and provide some feedback. I don’t know what the plans are for the book’s publication in light of these events, but I can say without hesitation that every designer and engineer in the industry should read it. Mark held the key to overcoming so many of the challenges that our industry faces with in-game cameras, and he was passionate about cameras that functioned smoothly and intuitively. The book brilliantly illuminates the problems and their specific solutions in detail.

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The book is very nearly finished, and I am told that many Retro engineers have volunteered to help complete it. I hope to be able to participate in that effort as well.

I'm deeply and eternally grateful for having been able to know Mark, to work with him, to play board games with him, and especially to have been able to learn from him -- and although I learned a great deal from him, in the end, it was nothing more than taking a few buckets from an ocean, or checking out a small stack of books from the Library of Congress.

Rest easy, Mark. If there is a heaven for game developers, I know I will see you there, because your name will be engraved on the front gate, followed by an apostrophe, and then the letter S.

And if I ever make it there, my friend, I look forward to being able to keep my promise. You can be Mario and I’ll collect the star bits.


-Paul Tozour

Posted by PaulT at January 17, 2008 02:52 PM
Comments

Mark was one of the nicest people I knew. I am so sad to hear about what he and his family endured because of his illness. My mother also died from pancreatic cancer and I know how difficult it is. David and I send our sincerest condolences to Melanie and their girls. Rest in Peace, Mark.

Posted by: kathy matthys at January 17, 2008 05:08 PM

thank you. this is a lovely tribute to a lovely man, and it helped me to see a little more of him - i appreciate that.

i only met mark a few times (i'm karl's sister), but he's instantly likable and extremely pleasant and friendly. he will be missed by many. love and comfort to you and the rest of his family and friends.

Posted by: spike at January 18, 2008 09:46 AM

That's a heart-felt post, its nice to put a human spin on someone who I only knew through reading the credits of my favorite games.

Posted by: KrazyIan at January 18, 2008 10:22 AM

:( :( :( :( :(
In a business meeting today, a mutual friend told me that MarkHH had passed away. I couldn't believe it! I talked to him not too long back, and he was working hard on the book, working a lot at work, having a lot of headaches, feeling kind of lousy but it sounded like it was probably because of overwork. A normal situation for someone so driven, I thought.

I had no idea...

I worked with Mark quite a bit on Shadows of the Empire for the N64, and he remained a good friend all these years. We touched base every few months and had a chat about what we were each working on. He helped out quite a lot with feedback on the original Game Programming Gems volume. I was really looking forward to seeing his book complete.

Mark was a gentle soul, and, I always felt, a kindred spirit. My heart goes out to his family, and also his co-workers.

Paul, if there's anything I can do to help see the book completed, please let me know, whether it's helping organize people working on it, helping with edits, communicating with the publisher, or anything.

Posted by: Mark DeLoura at January 18, 2008 07:34 PM

That's a generous offer, Mark, and knowing your talents, it's a very substantial one, too. I have no doubt that Mark would have appreciated your offer. I'll coordinate with those who are interested in helping out with the effort and communicate with you once we figure out which end is up.

Posted by: Paul Tozour at January 18, 2008 09:18 PM

Thank you for the wonderful blog post, Paul.

Working with Mark made me a better developer. His approach and dedication to the craft helped me understand that making games is more than just engineering a bunch of algorithms--its about crafting a better user experience. Mark's passion for making games was always something I found refreshing. It was always rewarding and interesting to see whatever he was currently working on any particular day.

Of course, I will always thank Mark for introducing me into the wonders of tea. He always had a spare bag of PG Tips for me.

I will always consider myself blessed for being able to work with and be a friend of Mark. His contributions have improved us all both personally and professionally. A kind and delightful man who will be missed but always remembered.

Posted by: Zoid at January 22, 2008 09:28 AM