The Mac community has been greatly supportive of The Restaurant Game research project at the MIT Media Lab. As a show of gratitude, we have released Version 1.9 as a Universal Binary, allowing Intel Mac users to participate for the first time. There are also bug fixes and lighting improvements on all platforms.
To date, over 4,200 people have logged in, and we have collected data from 3,946 games. If everyone who reads this plays a couple times, we'll hit our goal of 10,000 games in no time!
If you would like to help raise awareness of this project, please click the Digg and Delicious links at the top of the project page: http://theRestaurantGame.net
And share the Trailer Video on YouTube.
Thanks to everyone who has supported this project!
-Jeff
Hi all,
Just wanted to post an announcement about an upcoming game AI conference. Hope to see you there!
Rob
AIIDE '07 - Artificial Intelligence and Interactive Digital Entertainment
June 6-8, 2007, Stanford University
www.aiide.org
The Third Artificial Intelligence and Interactive Digital Entertainment Conference will be held June 6–8, 2007 at Stanford University, Stanford, California. AIIDE is the premier conference on artificial intelligence in computer games and interactive entertainment. It brings together technical leaders to examine how computer games can be improved using AI technologies, and to promote new approaches and commercial developments.
This year's program includes invited talks from acclaimed game developers and researchers, and numerous presentations about emerging developments in entertainment AI.
Invited Talks:
- Bruce Blumberg - Blue Fang Games
- Wolff Dobson and John Funge - AiLive
- Quinn Dunki - Pandemic Studios
- Richard Evans - Maxis / Electronic Arts
- Chris Hecker - Maxis / Electronic Arts
- Soren Johnson - Firaxis Games
- Peter Molyneux - Lionhead Studios
- Ken Perlin - New York University
- Neil Young - Electronic Arts Los Angeles
- and Chris Bateman - International Hobo
There will also be a full conference technical program with two paper tracks -- Research and Published Games, a workshop on Optimizing Player Satisfaction, and a lively poster/demonstration session.
For more information please consult the following pages:
Announcement page: http://www.aaai.org/Conferences/AIIDE/aiide07.php
Conference program: https://www.aaai.org/Library/AIIDE/aiide07contents.php
Preliminary schedule: http://www.aaai.org/Conferences/AIIDE/2007/aiide07schedule.php
Registration: https://www.aaai.org/Forms/aiide-registration-form.html
Anyone interested in developing AI Planning Systems for games should consider a trip to Rhode Island this September for a workshop at the International Conference on Automated Planning and Scheduling.
Call for Papers: ICAPS 2007 Workshop on Planning in Games
http://www.plg.inf.uc3m.es/icaps-pg2007
Providence, Rhode Island, USA, September 23, 2007
Submission Deadline: June 15, 2007
Workshop Description
The two communities, planning and games, have coexisted for several decades, but have evolved with little interaction between them. While games programs have been engineered for efficiency from the early days, high-performance planners are a relatively recent development.
Both planning and games are important fields of research in the Artificial Intelligence community. A trend in the computer game community, exemplified in initiatives such as the General Game Playing Project and ORTS, has been on playing whole classes of games, and on increasing realism and complexity. This tests the limits of traditional game-tree search approaches. However, the planning community has a lot of experience in dealing with huge search spaces. Furthermore, such games also involve current topics of much current interest in planning, such as: time reasoning, resource management, imperfect information, cost-based planning, etc.
This workshop will discuss all aspects of using planning in the domain of games. Relevant topics include, but are not limited to:
* planning techniques for classical games
* planning in commercial computer games
* integration of planning and game tree search
* representational issues: languages for planning in games
* opportunities for technology transfer between the communities
* competitions
* planning stories and scenarios
* planning and interactive narrative
* integrating planning and affective systems
* planning for NPCs
* dialogue planning
* reasoning about actions and game playing
* plan recognition
* learning plans
Important Dates
Submission Deadline: June 15, 2007
11:59pm PST (Samoa time UTC-11)
Notifications and Technical Program: July 13, 2007
Camera-Ready Paper Submissions: July 31, 2007
Edited Working Notes: August 3, 2007
Workshop Date: September 23, 2007
Submission Procedure
We ask authors to submit technical papers in PDF format. Papers should be formatted in accordance with the AAAI style template and may be at most 8 pages long, including figures and bibliography. Visit the url http://www.aaai.org/Publications/Author/author.php for formatting instructions. Please submit papers via email to submissions-pg2007 in domain lab.inf.uc3m.es
Please note that all submitted papers will be carefully peer-reviewed by multiple reviewers, and that low-quality or off-topic papers will not be accepted. Also note that all workshop participants must register for the main ICAPS-07 conference
Contact Information
Carlos Linares López
Department of Computing Science, 2.2.B09
University Carlos III of Madrid
Avenida de la Universidad, 30
28911 - Leganés (Madrid)
Spain
carlos.linares in domain uc3m.es
+34 91 624 91 12 (office nr)
+34 91 624 91 29 (shared fax, please use a cover page)
Martin Müller
345 Athabasca
Department of Computing Science
University of Alberta
Edmonton, Alberta
Canada
mmueller in domain cs.ualberta.ca
+1 780 492 3703 (office nr)
+1 780 492 1071 (shared fax, please use a cover page)
Program Commitee
* Ruth Aylett, Heriot Watt University, UK
* Michael Buro, University of Alberta, Canada
* Susana Fernández Arregui, University Carlos III of Madrid, Spain
* Michael Genesereth, Stanford University, USA
* Héctor Muñoz Ávila, Lehigh University, USA
* Alexander Nareyek, National University of Singapore
* Dana Nau, University of Maryland, USA
* Jeff Orkin, MIT Media Laboratory, USA
* Michael Thielscher, Dresden University of Technology, Germany