June 23, 2009


I've been invited to speak at the AIIDE '09 Conference from October 14-16 at Stanford University.

I know, I know -- I've left the industry to get an MBA, so what am I doing giving a talk on game AI?

I don't really have time for it, but I'm still on the Program Committee and I couldn't turn down an invitation. I've had a lot of big things kicking around in my head for years, so it's great to finally have a chance to let them out.

The talk is "Game Design: An AI Perspective." I couldn't resist the urge to make it rhyme with Will Wright's brilliant lecture from AIIDE '05 (yes, it's kind of incomprehensible with just the slides and no audio, but trust me -- you should have been there!)

I'm also going to be talking a bit about the emergent gameplay design paradigm that's been a slowly growing undercurrent in game design for the last decade or so. Emergent gameplay sometimes works amazingly well. At the same time, there's something missing, and I think the theory is incomplete to the point of being dangerous.

So I'll be talking about that a bit and seeing if we can't put "emergent gameplay" in what I think is a new context.

Hope to see y'all there!


Posted by PaulT at 07:49 PM | Comments (2)