Comments: It Takes a Village

Congratulation on your 1000th playthough! It looks like the surge in game activity has ended. Will you holding on for more playthoughs or will you be processing the results soon?

Posted by BiggerJ at March 7, 2007 10:16 PM

I found your game on GGE and read about it. Sadly, I cannot play it right now, as my internet is super slow, but when I get on a faster connection, I definitely want to try this out. It sounds very unique, and I'm interested in how the final project will look. I wish you good luck in reach 1000 plays! As a fellow game developer, I can definitely see the potential behind what you are doing. Great idea.

Posted by Stephen at March 8, 2007 12:29 AM

Thanks Stephen!

BiggerJ, I reached 1,000 playthroughs much sooner than expected. Encouraged by this result, I am now setting my sights higher, and shooting for 10,000. More data is always better.

It is true that the surge has subsided, but I have more "irons in the fire". Serveral people are spreading the word at GDC and HRI (Human Robot Interaction) conferences, and the game will soon be available on cnet's download.com. I expect activity to pick up again soon.

Posted by jorkin at March 8, 2007 06:08 AM

next suggestion: please have the cooks ignore orders from the customer, or reply with "i don't work for you"

Also, the ability to boot a customer (calling the cops...) would be nice.

Posted by Nick at March 9, 2007 04:41 PM

Thanks Nick. I'll keep those suggestions in mind for 2.0.

Posted by jorkin at March 9, 2007 08:01 PM

I'm glad you've added some safeguards, but one of the difficulties is that it's difficult to make people comply with the expected behavior, since there are no consequences for aberrant behavior. From what I've seen so far, most players tend to want to add some aspect of personal creativity, whether it's purposely getting an order wrong, or mis-billing the customer, etc.

Another comment is that the survey information seems kind of... random? It's typically impossible to glean any personal details from the other player, and the 1-10 (continuous scale!) sliders are quirky at best. Really it relies on good-faith rankings, which is problematic unless there's a way to determine the motivations of the participants.

Anyhow, good luck with your project!

Posted by Alan at March 10, 2007 01:05 AM

I also have some complaints regarding players who do not comply with restaurant-expected behavior. A problem is that the other player does not know how to respond, except leave quickly as possible while following expected restaurant etiquette. Because of their behavior, they can skew the data by falsely accusing the other person of performing inappropriate behavior and/or rank the other person as low as possible.

This leads to why a checkbox is required for "I am 18 years or older." It doesn't matter much if people can falsify their age.

Posted by Keough at March 13, 2007 07:37 AM

I'm probably one of those people that are too retarded to play right but I love this game. I posted up those flyers all around my school. I give this thing a 10 for intelligence, a 8 for friendliness, 5 for patience, and 9 for ...i dont know what the other catagories are.

Posted by Matthew Crenshaw at March 14, 2007 07:35 PM

Well I found this "game" through Mac Game Files and I'd love to join in but I can't get the bloody thing to work. Is there documentation somewhere and I'm just blind or what?

Posted by Gozer the Carpathian at March 18, 2007 10:51 AM

Gozer, could you be more specific about your problem? Also, what type of mac are you on? Intel macs are not currently supported.

Posted by jorkin at March 18, 2007 02:32 PM