2005–2011

Article archive

Foundational discussions with dates and attribution intact.

Game AI vs. Traditional AI... weighing in.July 12, 2011 · kdill4Game/AI does PAX EastMarch 17, 2011 · jorkinAll Blogged UpJanuary 21, 2011 · jorkinGame AI Facebook groupNovember 24, 2010 · jorkinWhy Not Learn?November 04, 2010 · kdill4Reusable AI… Salvation or Holy Grail?October 12, 2010 · kdill4StarCraft AI CompetitionJanuary 30, 2010 · PaulTAIIDE '09October 19, 2009 · PaulTMoonshot!October 07, 2009 · naimadInfinite Mario AIAugust 11, 2009 · PaulTAIIDE '09June 23, 2009 · PaulTFDG (and GDC)May 06, 2009 · naimadReal-Time CamerasApril 13, 2009 · PaulTHeliosMarch 14, 2009 · PaulTIrony can be so ironicFebruary 26, 2009 · jorkinAIIDE-09 Call for PapersFebruary 13, 2009 · PaulTThe Long Road to MordorJanuary 29, 2009 · PaulTI, too, have also moved on as wellNovember 12, 2008 · naimadI've MovedOctober 13, 2008 · PaulTFixing Pathfinding Once and For AllJuly 26, 2008 · PaulTCollaborationJuly 13, 2008 · PaulTFairy Magic ExplainedJune 14, 2008 · PaulTInterviewing AI DevelopersJune 11, 2008 · PaulTGame AI U?March 15, 2008 · naimadMemorial PageJanuary 31, 2008 · PaulTMark Haigh-Hutchinson and Real-Time CamerasJanuary 17, 2008 · PaulTCall for Papers: AIIDE'08January 13, 2008 · robThoughts on Industry / Academic collaborationDecember 12, 2007 · GardenerOfEdenSlow Cooking at The RestaurantOctober 01, 2007 · jorkinCongratulations, Jonathan!July 19, 2007 · PaulTThe Restaurant Game v1.9 Universal BinaryMay 25, 2007 · jorkinAIIDE '07 - June 6-8May 22, 2007 · robICAPS 2007 Workshop on Planning in GamesMay 08, 2007 · jorkinIt Takes a VillageMarch 02, 2007 · jorkinIt Takes Two to TangoFebruary 27, 2007 · jorkin1,000 Players Can't Be WrongFebruary 21, 2007 · jorkinSetting Up The PartyDecember 12, 2006 · robCFP: AIIDE '07 - Stanford University, June 6-8, 2007November 14, 2006 · robORTS CompetitionJune 14, 2006 · PaulTAlex Champandard's Master's thesisMay 08, 2006 · GardenerOfEdenDon't Let it Slide: An Open Letter to the Game Industry PressApril 07, 2006 · PaulTGDC FEAR slidesMarch 27, 2006 · jorkinNaturalMotion goes real-timeMarch 13, 2006 · GardenerOfEdenAI Planning for games and characters CFPFebruary 23, 2006 · GardenerOfEdenCrowd Densities revisitedFebruary 20, 2006 · GardenerOfEdenPresentation DetailsDecember 17, 2005 · robThe Year in [Game AI] ReviewDecember 11, 2005 · naimadGreat Expectation-FormationsNovember 08, 2005 · naimadA New Beginning...October 25, 2005 · naimadDealing with spam?October 18, 2005 · GregA000099.htmlSeptember 01, 2005 · GregASpot the IronyAugust 15, 2005 · PaulTGeorge Lucas really likes usAugust 04, 2005 · naimadStrategies for InnovationJuly 30, 2005 · PaulTendorphinJuly 30, 2005 · PaulTInnovating everywhere except where they're lookingJuly 18, 2005 · GardenerOfEdenKool AIIDEJuly 14, 2005 · jorkinGenre-broadening greetings to allJuly 13, 2005 · GardenerOfEdenStories and PlanningJuly 03, 2005 · naimadRob's AIIDE SlidesJune 30, 2005 · robUseful MiddlewareJune 27, 2005 · PaulTEnding the HFSM TyrannyMay 01, 2005 · naimadFirst real entryApril 01, 2005 · naimad